The Keeper Dome

League rules · Last modified Sep 2, 2026

12Teams
Best BallFormat
SuperflexLineup
$1,000FAAB
30Rosters
Top 5 + PFPlayoffs

Best-Ball Lineup

1 QB2 RB3 WR1 TE2 FLEX1 SUPERFLEX
PositionMin startersMax startersQB12RB25WR36TE14

Best ball: no weekly lineup submission. After games complete, the engine starts the highest-scoring legal lineup automatically. Kickers and defenses are off in this league, but the rules engine supports them for other formats.

Scoring

Passing

Passing TD4 pts
Passing yards0.04 / yard
Interception thrown-2 pts
2-pt conversion (pass)2 pts

Rushing

Rushing TD6 pts
Rushing yards0.1 / yard
2-pt conversion (rush)2 pts

Receiving

Receiving TD6 pts
Receiving yards0.1 / yard
Reception (PPR)1 pt
2-pt conversion (rec)2 pts

Misc

Fumble lost-2 pts
Offensive fumble recovery TD6 pts

⚙️ Editable by the commissioner — scoring is data, not hard-code. Open Commish Tools →

Full Rulebook

General Setup
League typeDynasty · Best Ball · Superflex
Teams12 (East / West divisions)
SeasonWeeks 1–17, H2H schedule
Scoring precisionDecimal, 2 places
Roster Setup
Roster spots30
Injured reserve3 spots — players with Out/IR designation
Taxi squad3 spots — 1st/2nd-year players only
Starters10 (best ball, auto-optimized)
Best-Ball Lineup Rules
Lineup submissionNone — optimal legal lineup auto-starts after games
Structure1 QB · 2 RB · 3 WR · 1 TE · 2 FLEX · 1 SF
Position capsMax 2 QB, 5 RB, 6 WR, 4 TE among 10 starters
K / DEFNot used in this league (supported by the engine)
Waivers & Free Agency
SystemBlind-bid (FAAB), $1,000 season budget
Bids$1 increments, $0 minimum, no conditional bids
TiebreakerLongest time since previous winning bid
Drop lockDropped players locked until first run after 1 day
Game lockNo add/drops from kickoff through end of fantasy week
Trades
ApprovalCommissioner approval required (24h review)
Future picksTradeable through 2029 (rounds 1–5)
ExpirationOffers expire after 7 days
DeadlineWeek 12, Saturday noon ET
FAAB in tradesAllowed, $1 increments
Draft
Rookie draft5 rounds, linear order, reverse standings
StyleSlow draft / email draft
Pick timer8 hours, paused overnight (11pm–8am ET)
QueueAuto-pick from your queue if the timer expires
IR & Taxi
IR eligibilityOut, IR, PUP, NFI, Suspended designations
IR violationsRoster locked until resolved
Taxi eligibility1st/2nd-year players, 3 spots
Taxi promotionAnytime; demotion only before Week 1
Playoffs
Field6 teams — top 5 by record, 6th = highest PF remaining
Weeks15–17, single elimination, byes for seeds 1–2
SeedingRecord, then points-for
ChampionshipWeek 17, decimal scoring decides ties
Accounting
LedgerManual commissioner ledger (no payments processed)
Entry$100 per franchise, tracked only
Payouts1st $600 · 2nd $300 · Points title $150 (tracked only)
League Bylaws
TankingAllowed. Encouraged, even. This is dynasty.
CollusionInstant removal. Commissioner decision is final.
Orphan teamsCommissioner manages until a new owner is found
Rule changesOffseason only, 8/12 supermajority vote

📜 Bylaws note

The bylaws above are the binding word of the league. Rule changes happen in the offseason only and require an 8/12 supermajority vote — the commissioner can't change the rulebook mid-season, only enforce it. Disputes go to the league chat first, commissioner ruling second.

The Keeper Dome is a fictional demo league. I Play For Keepers is not affiliated with the NFL, NFLPA, Sleeper, MyFantasyLeague, or any NFL team.